They Won't Leave You Alone

They Won't Leave You Alone

I'd crow about how I told you so, but predicting SJW's will not leave a hobby or stone unturned if it may be liked by more white and male types than others, and that they will impose diversity on you and you'll like it, or else, and "get away with your hateful opinions you Trump bigot!" no matter how obscure it is is like predicting the night will follow the day. Craft beer, knitting, and yes, as I predicted, wargames.Even in the original kerfluffle over Scramble for Africa, one could already see the twitter and other threads where people…

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Improved Battle Plans

Improved Battle Plans

In case you didn't look at the battle for Winterfell or mz Dragonmom losing another of her kids through criminal carelessness and go " a six year old could have planned better", here's a couple of more pedantic breakdowns of how that could have been done better.…

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Convergence in Gaming

Convergence in Gaming

Yesterday's post may have been a bit unfair to Euro's. Having played games like Small World I know that a number do involve direct conflict and strategy, and that far from all of them are "parallel solo" games. Nevertheless, there is a degree of focus on economic engines and indirect conflict, if any at all, that in degree and depth is markedly different from older hobbyist games like AH wargames, the original Steve Jackson minigames, and the games TSR sold in addition to D&D like Awful Green Things from Outer Space. And even the heavy gamers…

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Just Say "No" to Euros

Just Say "No" to Euros

As one of my friends would say, "Not even once"I'm not quite that hardcore. I'll freely admit to not only liking a couple of them, but to owning four. One, Scythe, was a gift. Of the remaining three, I still well and truly like Power Grid, and Castles of Mad King Ludwig.I cannot stand a number of the "classic" Euro games. Agricola - boring. Ditto Le Havre. Don't even get me started on Catan.But first, what do I mean by a "Euro"?Some may think "fiddly" - in which case I can only shake my head. Seriously…

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2Bits, or not 2 Bits?

2Bits, or not 2 Bits?

I don't spend as much time on computer games as I used to, not counting time playing head to head boardgames over Vassal/etc., but every once in a while manage to get distracted or spend some time on a 1st person shooter, third person shoot and slash, strategy or wargame, pr straight up arcade game. Then there's the genre of sandbox/physics/etc. games like Rimworld, Factorio, etc., that end up requiring you to think in systems and logistics. I've got a love-hate relationship with games - more accurately puzzles - from Tomorrow Corporation. From a mechanics and UI…

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A Significant Difference

A Significant Difference

Stumbled into this comment recently made by Alexander Macris, creator of ACKs, was asked to describe the difference between ACKS and 5e: 5E vs. ACKS: 5E offers your character more abilities in a game, ACKS offers your character more power in a world. 5E does not assume that there's a world that exists that follows the rules of 5E. ACKS assumes there is a world that exists that follows the rules of ACKS. The reason 5E's realms aren't overrun with a demographically-appropriate number of 20th level wizards with armies of dragons is that those wizards simply don't exist, and the…

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Reflections on Childhood

One of the things we do far too little of these days is let kids be kids.Yes, I know. We also simultaneously don't teach kids responsibility. They're not all that far apart though. In a very real sense, the former directly leads to the latter.Look at a playground these days. They've gotten a little more interesting of late, but singsets, tall slides, and "monkey bars" as well as large climbing frames and domes people my age knew well in elementary and middle school are just gone, along with diving boards.Can't have mommy sue because Suzy got hurt,…

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Squadron Strike: Traveller

Squadron Strike: Traveller

There are a number of different space warfare games. Some are purely strategic, like the Traveller-based Fifth Frontier War, or a mix, like the Starfire system used to inspire several of David Weber's non-Honor Harrington books. Others are very tactical. Take Star Fleet Battles, or Talon. Not many were realistic. Sure, SFB could get as insanely detailed as a game of Harpoon, but it was still warp drives and swooping spaceships. Very little captured the freedom of motion of fighters in Babylon 5, though several games like Mayday, (also Traveller-based) and Triplanetary (I reviewed it and covered navigation) tried to…

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