Miscellaney

Miscellaney

A few odds and ends of catching up. First - Eric Raymond posted this a while back, but looks at the moral justification of Kyle going out in times of civil unrest as not only "not wrong", but a duty. That is, all males of military age who are or intend to become citizens of the United States are under federal statute the “unorganized militia”, and have the duty of the militia to defend the Constitution of the United States against enemies foreign and domestic (as both naturalizing citizens and members of the armed forces swear to do). Kyle Rittenhouse…

Read More

Traveller 5 - Why So Serious?

Traveller 5 - Why So Serious?

The other day I delved deeper into the T5 rules by showing how to develop a character. Yes, it came out complicated. Or is it? Let's step back a bit. The original classic Traveller character rules came from the era of Moldvay Basic and AD&D, but they had a different focus. D&D is class-based: you rolled your stats, chose a class compatible with those stats, and noted down the associated bonuses. You only had a few significant choices - mostly class and equipment - and there were only a few points of randomization: your base stats,…

Read More

Traveller 5 - Thoughts, and Characters

Traveller 5 - Thoughts, and Characters

Marc Miller is a genius. Now, I'm not saying that T5, as incarnated, is going to be everyone's cup of tea, but going deeper into the wealth of tables available, the most relaxing thing about them is not that they are there when you need a quick and dirty lookup for something you didn't plan ahead of time, but that you can safely ignore them unless there is something going on that requires scientific/universe/random knowledge that doesn't naturally flow from the current state of the game world. One of the biggest mechanical differences is that almost every roll…

Read More

Traveller 5

Traveller 5

As I slid back into playing in an AD&D campaign as well as running a twice-a-month Dimmermount-based campaign, I poked my nose back into Traveller. Namely - I had a few years back purchased the Classic Traveller CD-ROM from FFE which included the complete LBB's of the original edition as well as the consolidated "Traveller Book" edition, and all of the expansion books: High Guard for more advanced ship design and naval character skills, as well as expansions for scouts, ground forces, merchants, various adventures and deckplans, as well as many of the original boardgames from that era…

Read More

RPGs - Shared Power

RPGs - Shared Power

Over the last decade, I've run and played Pathfinder (I know...), played Dungeon World, and run ACKs and Classic (1st gen) Traveller. I've also had a fair bit of exposure to FATE, the recent version of Paranoia, and the world of darkness vampire setting. The less said about the latter, the better. So what did Pathfinder get right? Mostly, a lavishly filled out game world and background, with solid art and production values, as the core system was "d20," a reskinned open-source D&D 3.5 which took off as Wizards of the Coast completely - in the opinion…

Read More

Minis and Wargames

Minis and Wargames

While I've burned out on miniature-based games as an expensive hobby who's changing rulesets demand new minis - even Warmachine and, to a lesser extent, Malifaux escaped their small-scale skirmish roots - I still love modeling, and there's something about the fine work of assembling and painting minis or airplanes and tanks that is simply calming and satisfying.   I also love a good wargame. I haven't had the chances I'd like to mess with ASL or The Fifth Frontier War, nevermind delve into the "build your own wargame" sandbox of Striker, but even now my shelves hold, in addition to…

Read More

Mixed Feelings, But Hopeful

Mixed Feelings, But Hopeful

If you recognize the not-quite-Chris Foss image gracing this article, you've likely spent a few hours lost in a truly groundbreaking game called Homeworld - one which, a few years back, had been released in a "remastered" version that took the original game, ships, adn strategy and dressed them up with much more detailed models and texture maps. Well, it looks like a new iteration of the game is on its way. For those of you not familiar with the game, the below does a decent job of reviewing why the game was good, in terms of story, art production,…

Read More

AD&D 1e, Roll20, and method III of the PHB

AD&D 1e, Roll20, and method III of the PHB

For those of you who have used Roll20 to play online with friends, but don't do more than a quick "/roll d20" and you want to try out 1st edition AD&D, method three presents a challenge. Roll each stat in order. Roll 3d6 for each stat. Six times. Pick the best. Go to the next stat. To make this easy, you can use the following: /roll {3d6,3d6,3d6,3d6,3d6,3d6}kh1 This translates to "roll six sets of 3d6, keep the highest one"…

Read More