On The Path of Character Generation

On The Path of Character Generation

So I've alrady set up a flask dev environment and MongoDB server. I've also take the opportunity to read through the character generation rules with a fairly close eye to map out the procedure, sans actual charts and switching logic for die roll results. What follows is but the first of over three pages of flow chart. Oh, and for a bit of classic humor from the Traveller Book:…

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Glorious Battletech

Glorious Battletech

Over at Walker's Retreat, he links to a couple videos on the history of the in-universe lore of Battletech, and points out that yes, Battletech doesn't get the love it should. Cue Razorfist: Yeah. I bought my first copy of the base Battletech rules when game shops still had copies of it's earlier iteration, BattleDroids on the shelves - rename courtesy of Lucasarts. The artwork varied from utterly pedestrian to the utterly amazing renditions copypasted wholesale from Macross, Dougram, and Crusher Joe. Many of these iconic designs, including the "Warhammer" that graced the box cover, had to be removed due…

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Petty Misery

Petty Misery

No, this is not a reference to Pelosi tearing up her copy of the STFU speech Trump delivered, or the Dems behavior in general, though the Fist of course has his usual Not-Safe-For-Work take on it. No, this instead is about a set of posts that touch on interrelated themes. The first is a post referencing Brian Niemeier - author of the outstanding Souldancer and Nethereal, as well as a new mecha series - over at kairos, discussing the big lie shared by all of the variants of the death cult that this life is about you. Each of the…

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Odds and Ends, and a Bit of Beauty

Odds and Ends, and a Bit of Beauty

First, a couple good links from Pulprev author Ben Cheah's site. He had a short story in Riding the Red Horse, and also authored the excellent No Gods only Daimons, and Hammer of the Witches. I'd previously linked to him in a post on "realism." On his winding road to the pulp revolution. Fantasy without fantasy: Fantasy recalls those ancient days, when the miraculous co-existed with the mundane, when the Weird was within sight, when human civilisation consisted not of contiguous countries but isolated outposts of fragile life huddled against a chaotic darkness roiling with predators and strange beasts. In…

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Dungeon World

Dungeon World

I recently got to take a break from running my own ACKs game to try out a game soneone else was running. We'd previously worked with Blades and Black Magic, an a game inspired by TFT by Steve Jackson Games, but deecided, for an additional change of pace, to go with something more narrative that didn't end up taking hours just to resolve a combat or two. Thus, Dungeon World. The SRD is here, and prefab character sheets are here. it's a 2D6 based fantasy RPG with 3D6 stats, and a much fuzzier roll resolution system. Generally, anything under a…

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Skinsuits - spot the NPC edition.

Skinsuits - spot the NPC edition.

I happen to have a PDF of the core FATE rules because they sounded interesting. Not bad, but not a system I saw myself getting a lot of use out of even though I do like some of the more narrative systems, such as Dungeon World. Nevertheless, I'm in a position where another company has identified itself as one I'm not likely to hand money to. Though the fact that they went with the boy-aren't-we-clever soy-tier name of Evil Hat for their company should have been a sign all by itself. Courtesy of Walker's Retreat, I found out about this…

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Old School Computer Games

Old School Computer Games

Aside from classics like Nethackfrom the open source community, a few enterprising souls figured out there was money in old games. There's a reason why GOG first got it's start as "Good Old Games" encapsulting and republishing old games like the original X-Com, Ultima IV, and Privateer. The graphics may have been primitive at best, but the gameplay logic was outstanding and engaging. The Dark Herald treats us to an overview of one such. And after getting an infringement letter from Parker Brother’s it became Quest for Glory. Although most of it’s fans doggedly called the series Hero’…

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Combat Mission: Battle for Normandy

Combat Mission: Battle for Normandy

After years - I've tried demos of this every year or so since 1999 or so - I finally picked up Combat Mission: Battle for Normandy by Battlefront. And had my butt handed to me. OK, I'm used to being in the odd situation of doing better against people than the AI, but in this case it was both a combination of my ignorance of the UI - fixed by reading the manual - and the ins and outs of operations at a squad level vice more abstracted wargames like Panzerblitz. After about seven tries I finally, finally managed to…

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