Foundry - Overview

Foundry - Overview

Now that I've used it for a couple game sessions, the short version is that I am absolutely sold on how good Foundry is, as in worth every penny. If you don't want to spin up your own server, go buy a seat and pay the guys at Forge to host it. Even if you save nothing, you'll get a lot more value out of it. The below is based on the ACKs rule/world set with a few modules added. I'll try note when something is an add-on or a core feature. GripesI'm going to start with what is…

Read More

Damned by Faint Praise, and False Advertising

Damned by Faint Praise, and False Advertising

DMR recently published two reviews of Bugman's Appendix N, one strongly taking the stance that the new one fatally misunderstands what it is dealing with, and not worthy of even beaing a torchbearing peasant to Jeffro's work, the other, kindly, being best described as "damned by faint praise." What nevertheless sticks in my craw, is something almost pointed out, but not critiqued, in the "positive" review: Peter Bebergal is the editor of Appendix N: The Eldritch Roots of Dungeons and Dragons. In this collection he introduces the reader to D&D, Gary Gygax, and Appendix N. Bebergal explains his…

Read More

How to Host Foundry (pt 2)

How to Host Foundry (pt 2)

In Part 1 I covered the basic setup to get foundry running on your own server running Ubuntu. Now, don't get me wrong. A lot of people just won't want to mess with stuff like this, or won't have/want to start a private server up. I get it. For a few bucks a month you can pay the guys at Forge, punch in your license code to foundry, and get a feature set far better than Roll 20 for a lot less, in the long run, without having to maintain your own server. Anyway - where we left off,…

Read More

FakeN - Take 2

FakeN - Take 2

I don't keep a twitter account so it took me a while to stumble into this, but: The book with the exciting cover is @JohnsonJeffro’s collection of literary criticism that helped kick off the #PulpRev movement. The other one is an anthology of stories taken from Appendix N. Along with some personal additions the editor apparently felt like making. 1/11 pic.twitter.com/vkLBKq2sYY — Daniel J Davis (@DanielJWrites) March 24, 2021 The thread is pure gold. For posterity, if twitter kills it:…

Read More

How to Host Foundry (pt 1)

How to Host Foundry (pt 1)

Part 2 is here. I was looking for an alternative to paying the guys at roll20 $10 / month - yes, I'm aware there's a $5 tier, but I actually wanted some of the custom features that needed the higher tier - and stumbled into Foundry. The catch? Setting up your own server may run $5 / month unless you can squeeze it in alongside something else. The good news - the documentation is solid, and the app is structured in a way that makes it easy to wedge in anywhere you can install and run Node.js, and an Nginx or…

Read More

Appendix N-

Appendix N-

It's always year zero for the social justice (and believing) set - so the events of but a few short years back, namely the nomination of Jeffro Johnson's Appendix N to the Hugo slate, and being dismissed among other works and editors for being liked by the wrong people are already ancient history lost in the antiquity of time. And one surely cannot expect a writer for a prestigious outlet like Boingboing to do better than indian tech support, and go off script enough to check if there are any books out there on the subject of the stories that…

Read More

Lore and RPGs

Lore and RPGs

Bradford Walker recently penned an article titled "You Suck at Using Lore in Your Games." In it, he excoriates infodumps and dwelling on the background the GM created: Let me tell a truth born of 36 years in gaming: common gamers don't give a fuck about lore. They don't care because those responsible for communicating relevant information to the player(s) routinely fail to do so, and then get surprised when said player(s) get mad at missing information that suddenly is relevant to their situation. Why? Because they tuned out the GM while he droned on about something instead…

Read More

Traveller 5 - Why So Serious?

Traveller 5 - Why So Serious?

The other day I delved deeper into the T5 rules by showing how to develop a character. Yes, it came out complicated. Or is it? Let's step back a bit. The original classic Traveller character rules came from the era of Moldvay Basic and AD&D, but they had a different focus. D&D is class-based: you rolled your stats, chose a class compatible with those stats, and noted down the associated bonuses. You only had a few significant choices - mostly class and equipment - and there were only a few points of randomization: your base stats,…

Read More