Catching Up

Catching Up

People forget that Car Wars was pretty much an RPG where the car was your character. Jeffro brings out Car Wars to show that, if you are worried about the plot of your adventure, you're doing it wrong. The question is asked, “What are your favorite ways of coming up with an engaging campaign plot line for role playing games?” My answer to this is that it’s an inherently wrongheaded question: If your campaign has a plot line, you are not just doing it wrong. You have repudiated the very concept of fantasy role-playing games! The most common structure…

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