Odds and Ends, and a Bit of Beauty

Odds and Ends, and a Bit of Beauty

First, a couple good links from Pulprev author Ben Cheah's site. He had a short story in Riding the Red Horse, and also authored the excellent No Gods only Daimons, and Hammer of the Witches. I'd previously linked to him in a post on "realism." On his winding road to the pulp revolution. Fantasy without fantasy: Fantasy recalls those ancient days, when the miraculous co-existed with the mundane, when the Weird was within sight, when human civilisation consisted not of contiguous countries but isolated outposts of fragile life huddled against a chaotic darkness roiling with predators and strange beasts. In…

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Dungeon World

Dungeon World

I recently got to take a break from running my own ACKs game to try out a game soneone else was running. We'd previously worked with Blades and Black Magic, an a game inspired by TFT by Steve Jackson Games, but deecided, for an additional change of pace, to go with something more narrative that didn't end up taking hours just to resolve a combat or two. Thus, Dungeon World. The SRD is here, and prefab character sheets are here. it's a 2D6 based fantasy RPG with 3D6 stats, and a much fuzzier roll resolution system. Generally, anything under a…

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Skinsuits - spot the NPC edition.

Skinsuits - spot the NPC edition.

I happen to have a PDF of the core FATE rules because they sounded interesting. Not bad, but not a system I saw myself getting a lot of use out of even though I do like some of the more narrative systems, such as Dungeon World. Nevertheless, I'm in a position where another company has identified itself as one I'm not likely to hand money to. Though the fact that they went with the boy-aren't-we-clever soy-tier name of Evil Hat for their company should have been a sign all by itself. Courtesy of Walker's Retreat, I found out about this…

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Old School Computer Games

Old School Computer Games

Aside from classics like Nethackfrom the open source community, a few enterprising souls figured out there was money in old games. There's a reason why GOG first got it's start as "Good Old Games" encapsulting and republishing old games like the original X-Com, Ultima IV, and Privateer. The graphics may have been primitive at best, but the gameplay logic was outstanding and engaging. The Dark Herald treats us to an overview of one such. And after getting an infringement letter from Parker Brother’s it became Quest for Glory. Although most of it’s fans doggedly called the series Hero’…

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Combat Mission: Battle for Normandy

Combat Mission: Battle for Normandy

After years - I've tried demos of this every year or so since 1999 or so - I finally picked up Combat Mission: Battle for Normandy by Battlefront. And had my butt handed to me. OK, I'm used to being in the odd situation of doing better against people than the AI, but in this case it was both a combination of my ignorance of the UI - fixed by reading the manual - and the ins and outs of operations at a squad level vice more abstracted wargames like Panzerblitz. After about seven tries I finally, finally managed to…

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Gimme Three Steps

Gimme Three Steps

I've mentioned the Dwimmermount / ACKs campain we run before, and in both cases I mentioned the cleric Three Steps. What follows is a perfect example of both how players can gloriously throw total monkey wrenches into a beautifully configured set piece, and how this is made possible by a rules structure that encourages players to tell the GM what they're actually going to do instead of what skills and proficiencies they're going to employ. Last we heard, the party, which includes not only the requisite mage (alchemist) and a paladin carrying a sentient sword that keeps wanting to kill said…

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More Fun and Gaming

More Fun and Gaming

I've long enjoyed the rather.... colorful.... posts over at gamingwhileconservative. The man has a way with words, and an opinion on gaming that anyone who lives the phrases "git gud" and likes the brutal difficulty curve of your typical roguelike would recognize and take to heart. You can't avoid the meta - embrace it. Find ways to lampshade it on occasion as needed. Your character may be better than average, but he's not world famous yet - so why do you have a backstory/origin that's more than one brief line of text? Also - part of the fun is…

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Having Some Fun!

Having Some Fun!

I've posted about the various hobbyist games I play, or have played, but not everyone is up for all that. Maybe you want to play a round of chess with far-away friends or family. Or GO. Yeah, I know. Nowhere near as easy or passive-aggressive as it looks. Sure, you could kick up vassal, or convince your friends to pay for Tabletop simulator (worth it, imo), but what if you needed something lightweight, preferably could run in a browser. So, for Chess, I've discovered lichess. You can create a free game and send an invite link to your friend. Works…

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