I recently got to take a break from running my own ACKs game to try out a game soneone else was running. We'd previously worked with Blades and Black Magic, an a game inspired by TFT by Steve Jackson Games, but deecided, for an additional change of pace, to go with something more narrative that didn't end up taking hours just to resolve a combat or two. Thus, Dungeon World. The SRD is here [https://www.dungeonworldsrd.com/], and prefab character sheets are here [https://drive.google.com/open?i…
All posts in RPGs
I've mentioned the Dwimmermount / ACKs campain we run before [https://thelastredoubt.com/for-every-action/], and in both cases I mentioned the cleric Three Steps [https://thelastredoubt.com/something-funny-happened-on-the-way-to-the-dungeon/]. What follows is a perfect example of both how players can gloriously throw total monkey wrenches into a beautifully configured set piece, and how this is made possible by a rules structure that encourages players to tell the GM what they're actually goin…
I've long enjoyed the rather.... colorful.... posts over at gamingwhileconservative [gamingwhileconservative.wordpress.com]. The man has a way with words, and an opinion on gaming that anyone who lives the phrases "git gud" and likes the brutal difficulty curve of your typical roguelike would recognize and take to heart. You can't avoid the meta - embrace it. Find ways to lampshade it on occasion as needed. Your character may be better than average, but he's not world famous yet - so why do you…
I'd mentioned before that I'm running an ACKs campaign. For those not familiar, ACKs - Adventurer, Conqueror, King system - by Alexander Macris was an answer to the question "what if we took Basic, Moldvay-style D&D/OSR, and gave it a slightly more coherent set of rules, incorporated economics that make sense without requiring a ton of math, and used that to expand the rules all the way to "domain play" - kingdoms, armies, and so forth. While we're at it, we're neither running in the default…
Stumbled into this comment recently made by Alexander Macris, creator of ACKs, was asked to describe the difference between ACKS and 5e: > 5E vs. ACKS: 5E offers your character more abilities in a game, ACKS offers your character more power in a world. 5E does not assume that there's a world that exists that follows the rules of 5E. ACKS assumes there is a world that exists that follows the rules of ACKS. The reason 5E's realms aren't overrun with a demographically-appropriate number of 20th…