Originally posted at : https://lastredoubt.substack.com/p/incentives-for-traveller In my previous post on Pathfinder, I’d discussed how the emphasis of killing monsters for XP warped the game and took options off the table, and discussed a few advantages of XP for gold. I’d also glossed over one of the more common complaints about “XP for Gold” - what about “achievements?” aren’t you just encouraging them to be murder hobos? OK - I never claimed it was perfect. It absolutely doesn’t even try…
All posts in traveller
Ibrahim-Al-Bork, the ysmam of the Order of Light, has started the next leg of his jiha… journey, and is travelling to Sashine. He has condemned the apparent greed and childishness of Elan beeblebrox. In other local news, Elan Beeblebrox is rumored to be meeting with the notorious law firm of Scamm and Howe in Sashine. Stellar investments has made moves to get into the dock transshipment and cargo transfer business, with a new set of private, optimized, high-efficiency cutting edge transfer d…
Jon over at his blog beat me to the punch a bit [http://jonmollison.com/2022/05/01/introducing-yoyodyne-omnisystems/] in announcing this, but we've started a two-tier Traveller campaign in a custom sector I've called the "Outer Arm". Rulesset is cepheus as a good and slightly more cohesive update to the CT rules - anyone who's played CT can drop in very easily - for the players running characters, which they will have several as part of, at minimum, several faction troubleshooting teams. The f…
Bradford Walker recently penned an article titled "You Suck at Using Lore in Your Games. [https://bradfordcwalker.blogspot.com/2020/10/my-life-as-gamer-you-suck-at-using-lore.html] " In it, he excoriates infodumps and dwelling on the background the GM created: > Let me tell a truth born of 36 years in gaming: common gamers don't give a fuck about lore. They don't care because those responsible for communicating relevant information to the player(s) routinely fail to do so, and then get surpris…
The other day I delved deeper into the T5 rules by showing how to develop a character [https://thelastredoubt.com/traveller-5-thoughts-and-characters/]. Yes, it came out complicated. Or is it? Let's step back a bit. The original classic Traveller character rules came from the era of Moldvay Basic and AD&D, but they had a different focus. D&D is class-based: you rolled your stats, chose a class compatible with those stats, and noted down the associated bonuses. You only had a few significant c…