Traveller 5 - Thoughts, and Characters

Traveller 5 - Thoughts, and Characters

Marc Miller is a genius. Now, I'm not saying that T5, as incarnated, is going to be everyone's cup of tea, but going deeper into the wealth of tables available, the most relaxing thing about them is not that they are there when you need a quick and dirty lookup for something you didn't plan ahead of time, but that you can safely ignore them unless there is something going on that requires scientific/universe/random knowledge that doesn't naturally flow from the current state of the game world.…

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Traveller 5

Traveller 5

As I slid back into playing in an AD&D campaign as well as running a twice-a-month Dimmermount-based campaign, I poked my nose back into Traveller. Namely - I had a few years back purchased the Classic Traveller CD-ROM from FFE which included the complete LBB's of the original edition as well as the consolidated "Traveller Book" edition, and all of the expansion books: High Guard for more advanced ship design and naval character skills, as well as expansions for scouts, ground forces, merchants,…

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RPGs - Shared Power

RPGs - Shared Power

Over the last decade, I've run and played Pathfinder (I know...), played Dungeon World, and run ACKs and Classic (1st gen) Traveller. I've also had a fair bit of exposure to FATE, the recent version of Paranoia, and the world of darkness vampire setting. The less said about the latter, the better. So what did Pathfinder get right? Mostly, a lavishly filled out game world and background, with solid art and production values, as the core system was "d20," a reskinned open-source D&D 3.5 which to…

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On The Path of Character Generation

On The Path of Character Generation

So I've alrady set up a flask dev environment and MongoDB server. I've also take the opportunity to read through the character generation rules with a fairly close eye to map out the procedure, sans actual charts and switching logic for die roll results. What follows is but the first of over three pages of flow chart. Oh, and for a bit of classic humor from the Traveller Book:…

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Squadron Strike: Traveller

Squadron Strike: Traveller

There are a number of different space warfare games. Some are purely strategic, like the Traveller-based Fifth Frontier War, or a mix, like the Starfire system used to inspire several of David Weber's non-Honor Harrington books. Others are very tactical. Take Star Fleet Battles, or Talon. Not many were realistic. Sure, SFB could get as insanely detailed as a game of Harpoon, but it was still warp drives and swooping spaceships. Very little captured the freedom of motion of fighters in Babylon…

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