Omer G Joel over at spacecockroach.blogspot.com has been posting about his new background [http://spacecockroach.blogspot.com/2018/08/hard-space-starflight.html] for the Cepheus Engine (a kindof Traveller retroclone mostly compatible with Mongoose Traveller), and it sounds fun, especially the aspects that lend themselves to aliens/outland style horror. I’ll note that it’s not the only project to do “weird shit man was not meant to know in space” of the gritty variety, there’s also a project call…
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Stardock is approaching the finish line on releasing Star Control: Origins, and of course has a new update on the game development [https://littletinyfrogs.com/article/490476/star-control-origins-prelude-8-of-13---the-user-interface-of-star-control] . > When Star Control: Origins began its development, it was firmly on the “mobile” philosophy. Now, to be sure, I’m not making a comment on whether the mobile style is good or bad. It’s probably the most common style even in new games, especially…
Dredging around on Discord, and Alexander Macris was discussing the new edition of Car Wars Steve Jackson Games [http://forums.sjgames.com/showthread.php?t=145480] is putting together. He wasn’t impressed, not sure I am either. Complete list from the forum is below. I don’t have an issue with the Kickstarter date – likely to be pushed back, and of course the timeline is adjusted – and despite “starting over from scratch” it will include badlands/etc.. I’m Glad Uncle Al will return. I can under…
It’s been a while. I generally avoid shooters these days. Age has caught up, my reflexes aren’t what they used to be, and the disconnect between head-snapping turns and reality often left me queasy after trying Borderlands 2 for a while. So. I ran into this review of Doom 4 by the inestimable Razorfist. And immediately shilled out the twenty it currently runs. It. Is. Glorious. But first…. please feast on this headline… It’s taken me two years to finally face the new Doom [https://archive.…
Today as a GM I got a valuable lesson in the craziness of reaction rolls and how it can cause some utterly unique moments in gaming. This is the kind of thing that happens when you run a “decision loop” as Bradford Walker has laid out, and the world is a simulation with the GM being the arbiter instead of the narrator of a “story” game. Background. We’ve got a 1HP cleric in the party, “Three Steps”. His stated goal is to “advance the candle into the darkness.” In the past encounters with orcs,…