A New Blogging Platform - the Search Begins

A New Blogging Platform - the Search Begins

As I recently detailed [https://thelastredoubt.com/2018/08/so-much-for-wordpress.html], I’ve pretty much gotten over WordPress because they made the most important part of a blog – the writing editor – far more difficult to use, this on top of making editing the theme and layout itself more difficult for educated amateurs or those who no longer consider it a hobby to learn a whole new platform just because. Incidentally, when I look back at the time I spent on CMS back-end and CSS coding, I thi…

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Cepheus/Traveller : Hard Space

Cepheus/Traveller : Hard Space

Omer G Joel over at spacecockroach.blogspot.com has been posting about his new background [http://spacecockroach.blogspot.com/2018/08/hard-space-starflight.html] for the Cepheus Engine (a kindof Traveller retroclone mostly compatible with Mongoose Traveller), and it sounds fun, especially the aspects that lend themselves to aliens/outland style horror. I’ll note that it’s not the only project to do “weird shit man was not meant to know in space” of the gritty variety, there’s also a project call…

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So much for Wordpress

So much for Wordpress

As of today I am officially looking for a self-hosted replacement for WordPress that I can migrate all of my posts to. No, this change will not be soon, but it will happen, and here’s why. They dun fucked up. Oh, it’s still usable, and not broken yet, but the upcoming chaos is inevitable much like watching a train wreck in slow motion. There’s a reason I used WordPress. Not because I couldn’t write my own CMS – Did that for “fun” back in 2002 with the default LAMP stack. I’m no great programm…

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Star Control Updates

Star Control Updates

Stardock is approaching the finish line on releasing Star Control: Origins, and of course has a new update on the game development [https://littletinyfrogs.com/article/490476/star-control-origins-prelude-8-of-13---the-user-interface-of-star-control] . > When Star Control: Origins began its development, it was firmly on the “mobile” philosophy.  Now, to be sure, I’m not making a comment on whether the mobile style is good or bad.  It’s probably the most common style even in new games, especially…

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