You're DM'ing Wrong

You're DM'ing Wrong

First, They’re Called Modules for a Reason [https://gamingwhileconservative.wordpress.com/2017/04/28/theyre-called-modules-for-a-reason/] . > So the moral of the story is this: Modules are better than adventures.  They force the players to play like grown ups.  They force the players to make decisions and direct the play.  The give the DM infinite amounts of flexibility.  Go ahead and try dropping your average Dungeon adventure or Pathfinder movie-script – er, I mean ‘adventure’, yeah right – i…

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How Different Is It?

How Different Is It?

Chris Jones over at Classic RPG Realms writes how D&D and AD&D were two different games. Looking around at what I’ve heard and seen of 5e (no, have not played it), what I’d played of the original basic (mostly Keep on the Borderlands) and AD&D (a fair bit including some heavy home-ruling) and Pathfinder, I think he has a point that other games evolved more from original D&D. I think AD&D evolved from the other more than he believes, it needs some distilling, but even ACKs, which I…

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