In case you didn't look at the battle for Winterfell or mz Dragonmom losing another of her kids through criminal carelessness and go " a six year old could have planned better", here's a couple of more pedantic breakdowns of how that could have been done better.…
All posts in games
Yesterday's post may have been a bit unfair to Euro's. Having played games like Small World I know that a number do involve direct conflict and strategy, and that far from all of them are "parallel solo" games. Nevertheless, there is a degree of focus on economic engines and indirect conflict, if any at all, that in degree and depth is markedly different from older hobbyist games like AH wargames, the original Steve Jackson minigames, and the games TSR sold in addition to D&D like Awful Green…
As one of my friends would say, "Not even once" I'm not quite that hardcore. I'll freely admit to not only liking a couple of them, but to owning four. One, Scythe, was a gift. Of the remaining three, I still well and truly like Power Grid, and Castles of Mad King Ludwig. I cannot stand a number of the "classic" Euro games. Agricola - boring. Ditto Le Havre. Don't even get me started on Catan. But first, what do I mean by a "Euro"? Some may think…
I don't spend as much time on computer games as I used to, not counting time playing head to head boardgames over Vassal/etc., but every once in a while manage to get distracted or spend some time on a 1st person shooter, third person shoot and slash, strategy or wargame, pr straight up arcade game. Then there's the genre of sandbox/physics/etc. games like Rimworld, Factorio, etc., that end up requiring you to think in systems and logistics. I've got a love-hate relationship with games - more…
Stumbled into this comment recently made by Alexander Macris, creator of ACKs, was asked to describe the difference between ACKS and 5e: > 5E vs. ACKS: 5E offers your character more abilities in a game, ACKS offers your character more power in a world. 5E does not assume that there's a world that exists that follows the rules of 5E. ACKS assumes there is a world that exists that follows the rules of ACKS. The reason 5E's realms aren't overrun with a demographically-appropriate number of 20th…